Home | Game Abstract | Creation of Loner | Game Video | Game Development | Installation | Catch me
 
Modules Involved :

The project has main two modules; Design Model and Scripting Module.

Design Module:

Design Module is the major module which takes care of the look and feel of the game. The Lighting, Texturing, Models, Environment, Sounds, Animations and other which make the game look better are implemented in this module. The levels are designed in the A5 game engine's WED. The entities are positioned as per the requirement. This is where the game is being taken as per the story of the game.

The module has all its research and studies on the game are put into it. The game is made better with artistic workers and based on the story boarding.

This module has all the seven levels build with better look and feel. The seven levels created in this game are street, tunnel, basement of the building, ground floor, first floor, second and third floor together into multiplex complex and the last level of the game is the computer facility, the fourth level.

Street level has been built with the views of the building in a big road at night time as the story of game is being in the nights. There is a park in this level which will be the starting point of the game. Ammos are placed in this level for the hero to exterminate the terrorist in the street. As the story goes with police being surrounded the building, the level has models of the police cars, road block and even helicopter. The terrorist used a vehicle to enter the building so a car was placed which was dashed to a lamp post with particle effect of smoke and flickering light in the damaged lamp post. Outdoor restaurant and many other props added to the level for the better feel. There is unclosed tunnel which leads to next level.

Tunnel level has a maze set up. This level is designed with the look of the abandoned tunnel with lighting effects and even flickering lights for better feel to make the player feel loneliness. The light should be made dull to make the level look dark. There are some props like barrels to help the player to trace the route and not to go in rounds.

Basement Level has a gift center set up. The lighting effect should be really good to make a feel of show room. The props added in this level are audio and video cds, gift items, toys and other auxiliaries of the showroom. The door is set up which on touching loads to next level. Slow music will be the game better.

Stairs Level is the backbone level in the building as it has all the doors to next levels. This level has stairs to next floors. Even, a lift has been set for basement and ground floor.

Ground Level houses an office. This level should have all the props of the regular office has sitting lobby, manager's room, partition cabin for the employers, discussion room and toilet. The color lights have been placed to give better ambience.

First floor has a restaurant and bar. The restaurant is well set up with tables and chairs with television in waiting place. There is a fire pit in waiting cabin. The restaurant has a partition with bar. The bar has similar props of the restaurant but with additional props like beer bottles and mugs. The toilet is set up near the bar.

Second and third floor is combined together into a multiplex complex. The disco is well designed with cool textures, disco light and fast beat music. The auditorium has set of chairs, screen and dice. The snow bowling and gambling den is being set up in third floor. Even a partition is created for the viewers to see the auditorium activities from the third floor.

The last level of the game - the fourth floor has a computer company set with all the props of the computer center with computers set up the entire cabin

Coding Module:

The coding module basically concentrates on the Artificial Intelligence, Game Physics, Particle Effect and other like loading level, saving level, character scripting etc. Coding stands as a back bone for all the games. Though the engine helps the user to create the levels but without the coding the game cannot be completed.

The coding is done using C Scripting which is a derivative of C++ language. The coding is done for the player to walk, fight, jump, duck, swim, run and other character coding which will call the corresponding the animation of the model. The gun effect is coded. The flickering lightings are being coded o give a better look. A constraint has been setup such that the player can only proceed to next level by exterminating all the computer generated terrorists.

By using weapon .wdl, player initially starts with no bullets but once he gain access to the bullets that strewn around the level randomly he can massacre the terrorist. Once the bullets are finished.... "Don't panic!!! Don't run around!!! You can always reload the gun by just pressing "r" keys.

The AI doesn't look as easy as it sounds, the terrorist after getting shot few times he starts running away from you making the game more intriguing.

The stairs level has a constraint set to the player such that he can load the level starting from ground floor proceeding to fourth floor in a linear fashion.

Visually appealing panels guides the player during the whole game.

Future Enhancements:
  • More AI
  • Better Graphics
  • Wide range of Stealth and Combat Weapons
  • Joystick Support
  • More Levels
  • Muliplayer Support
 
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